

The advantage of adding it is that the water surface does take better advantage of the global lighting set up, but it does also darken the water surface. Note: You don’t have to add the main.fx file to water.pmx for the water effect to work. Load ray.x and ray_controller.pmx then do a quick draw order sort.Īdd the following. Nothing done at this stage is set in stone, you just want to create a decent set up to work with. Also, play around with the camera settings and see if you can identify some good POVs. Move the light around until you get some even lighting on the face and a good play of shadow and light on the mech gear. Try not to use the default lighting set up. Stage 3: Configuring the primary light source By this point, you should have something that looks like the image below. This should fill up the ground plane with a big grey slab this is the foundation for our “ocean”. Turn off MMD’s ground shadow display and then go over to the water.pmx facials and set the scale to 1.0. Just load the Time of Day sky box and look in the programmable sub-folder of the materials folder for water.pmx and load that as well. I just referenced some images of her online and cobbled together something that makes her look battle ready. I personally prefer to do the posing and set up before adding effects, so this was done as shown below. It is best to pose the model at this point, but it can also be done later in the workflow.

Our model, Bismarck Drei, comes as a single unit so I just loaded her after running her through the PMXe for label translations. Usually, you will use the OP function to do this. If the full kit is two separate models, just load these and attached the gear to the girl. These types of MMD models either come with the girl and her gear as separate models or they come as a single model. Fortunately, Ray-MMD comes with these and we will just make use of those.Īnyway, anchors away! Let’s go to sea with one of these girls, or rather MMD. You just need a big body of water and a sky box. So prop-wise there’s not much to scenes featuring these types of models. Which means that being a ship, these girls can walk on water.

These girls are anthropomorphic manifestations of historical WW2 warships and the common design is to have an anime style girl character to which is attached the fighting gear of the ship she represents. In this article I will choose one of my favorites, Bismarck Drei by Hinoichi, but you can choose one of your own faves for this exercise. Since there is a plethora of KanColle and Azur Lane character models available for MMD nowadays, let’s have some fun with at least one of them.
